#include #include struct Missile { int x; int y; int x_velocity; int y_velocity; }; struct Point { int x; int y; }; int main() { Point target; target.x = 1000; target.y = 0; Missile missile; missile.x = 0; missile.y = 0; missile.x_velocity = 0; missile.y_velocity = 0; while (target.x > missile.x || target.y > missile.y) { missile.x += missile.x_velocity; missile.y += missile.y_velocity; int x_distance = target.x - missile.x; int y_distance = target.y - missile.y; if (x_distance > 0 && missile.x_velocity < 913) { missile.x_velocity += 1; } else { missile.x_velocity = 0; } if (y_distance > 0 && missile.x_velocity < 913) { missile.y_velocity += 1; } else { missile.y_velocity = 0; } printf("\x1b[2J\n"); printf("\x1b[H"); printf("-----------------------------\n"); printf("- Missile info\n"); printf("X: %d\n", missile.x); printf("Y: %d\n", missile.y); printf("X Velocity: %d\n", missile.x_velocity); printf("Y Velocity: %d\n", missile.y_velocity); printf("- Target Info\n"); printf("X: %d\n", target.x); printf("Y: %d\n", target.y); printf("X Distance: %d\n", x_distance); printf("Y Distance: %d\n", y_distance); printf("-----------------------------"); usleep(50000); } }